By Borko Furht, Stephen W. Smoliar, HongJiang Zhang

Video and photo Processing in Multimedia Systems treats a few serious issues in multimedia platforms, with appreciate to picture and video processing options and their implementations. those ideas include:

  • picture and video compression suggestions and criteria, and
  • photograph and video indexing and retrieval ideas.

Video and picture Processing in Multimedia Systems is split into 3 elements. half I serves as an advent to multimedia platforms, discussing easy ideas, multimedia networking and synchronization, and an outline of multimedia purposes. half II offers accomplished insurance of photograph and video compression strategies and criteria, their implementations and purposes. simply because multimedia information (specifically video and photographs) require effective compression suggestions to be able to be saved and introduced in real-time, video and photo compression is a vital part of an efficient multimedia process. partly III cognizance is targeted at the semantic nature of photograph and video resource fabric, and the way that fabric could be successfully listed and retrieved. issues mentioned comprise static pictures, full-motion video, and the way during which compressed representations can facilitate structural research. half III concludes with a longer dialogue of a case examine.
This publication serves as a useful reference with appreciate to an important criteria within the box. Video and picture Processing inMultimedia Systems is acceptable as a textbook for path use.

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Extra info for Video and Image Processing in Multimedia Systems

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These three compression techniques are described in Chapters 5, 6, and 7. Experimental data are also provided. Some other promising multimedia compression techniques, such as fractal-based compression, subband coding, wavelet-based compression, and DVI compression, are briefly introduced in Chapter 8. ed video Compression standards and their typical applications. Another aspect of compression deals with the implementation of codecs (compression/decompression devices), which is discussed in Chapter 9.

Arrows indicate different points of synchronization between different streams. Note that in several cases a single point of two media objects must coincide (point synchronization), while in one case a number of points of two media objects (audio and video) should coincide (continuous synchronization). :::::::~::~::::::::::: 49 .. I,/. ~ntmiitWitti';-+~'" ;. ',i. i. 12 Synchronization of several media objects. points of synchronization. Arrows indicate nations. One topology classification that can determine the required synchronization is based on data location models [LG90, BL91J.

In these applications, the multimedia objects are stored at a server and played back at the clients' sites. Such applications might require broadcasting multimedia data to various remote locations or accessing large depositories of multimedia sources. 1 [Roy94]. Traditional LAN (Local Area Network) environments, in which data sources are locally available, cannot support access to remote multimedia data sources for a number of reasons. 2 contrasts traditional data transfer and multimedia transfer.

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