By Nathan Derksen

  • Offering assistance in an exercise-oriented structure that readers will locate invaluable, this booklet is the right mixture of educational and hands-on coding
  • Written through a widely known and well-respected Flash improvement specialist, this code-intensive consultant indicates readers the way to paintings with gadgets, write and use a variety of services, deal with dynamic information, and combine with XML
  • Contains entire insurance of the ActionScript language, together with facts forms, variables, occasions, and more
  • Addresses vital themes corresponding to figuring out how code suits right into a Flash undertaking and the place it is going, operating with new monitor expertise, and scripting for video and sound

Note: CD-ROM/DVD and different supplementary fabrics aren't integrated as a part of e-book dossier

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Beginning ActionScript 2.0

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Extra resources for Beginning ActionScript 2.0

Sample text

Graphic symbols are useful for grouping artwork and/or animation sequences. However, you cannot control Graphic symbols or instances of those symbols with ActionScript, so they are not discussed in this book. Button symbols are symbols with very specialized timelines. Button symbol timelines have four keyframes labeled Up, Over, Down, and Hit. When you place an instance of a Button symbol on the stage and export the movie, Flash automatically jumps to the keyframes that correspond to the mouse state.

Figure 1-3 9. 6 Click the Selection tool (small black arrow) in the Tools panel. Use it to select the rectangle on the stage by double-clicking the rectangle’s fill area. 10. The Properties panel at the bottom of the IDE reflects the properties of the selected rectangle. In it, change the height to 30 and the width to 120 and set the x and y values to 0. 11. Select the Over, Down, and Hit frames in the timeline. To do this, click the empty frame named Hit, and drag the mouse to the left until all three frames are selected.

The three options — Movie Clip, Button, and Graphic — behave very differently, and each ought to be used appropriately. Graphic symbols are useful for grouping artwork and/or animation sequences. However, you cannot control Graphic symbols or instances of those symbols with ActionScript, so they are not discussed in this book. Button symbols are symbols with very specialized timelines. Button symbol timelines have four keyframes labeled Up, Over, Down, and Hit. When you place an instance of a Button symbol on the stage and export the movie, Flash automatically jumps to the keyframes that correspond to the mouse state.

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