By Julio Sanchez

The computer snap shots instruction manual serves complex C++ programmers facing the specifics of notebook images and software program. Discussions address:o2D and 3D snap shots programming for home windows and DOSoDevice-independent graphicsoMathematics for computing device graphicsoGraphics algorithms and procedural operationsoPC video structures structure, together with its heritage and developmentoHigh-end photographs platforms and coprocessorsoArtificial lifeoVirtual realityoAnimation ideas for simulations and video gamesoVGA, SuperVGA, and VESAoDevice driversoGraphics and animation primitives The authors conceal the spectrum of laptop pix programming, together with theoretical and functional subject matters - making a singularly accomplished source for programmers.

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The card required a special monochrome monitor of long-persistence (P39) phosphor. These monitors, which produced very pleasant text, were available with either green or amber screens. The video hardware was based on the Motorola 6845 CRT controller. The system contained 4K of on-board video memory, mapped to physical address B0000H. The MDA was designed as a pure alphanumeric display: the programmer could not access the individual screen pixels. Video memory is mapped as a grid of character and attribute bytes.

The result is that programs that access the MDA and CGA 6845 video controller directly do not work on the EGA. EGA was furnished with optional on-board RAM in blocks of 64K. In the minimum configuration the card had 64K of video memory, and 256K in the maximum one. EGA systems had several serious limitation. In the first place, EGA supported write operations to most of its internal registers, but not read operations. This made it virtually impossible for software to detect and preserve the state of the adapter, which in turn, made EGA unsuitable for memory resident applications or for multitasking or multiprogramming environments.

The project was not a commercial success and in 1993 Texas Instruments started discouraging the development of new products based on the TMS340 chips. However, from 1988 to 1993 these coprocessors were incorporated into many video products, including several high-end video adapters, some of which were capable of a resolution of 1280-by-1024 pixels in more than 16 million colors. These products, now called true color or 24-bit color cards, furnished photographic-quality images. The image quality of coprocessor-based systems was often sufficient for image editing, prepress, desktop publishing, CAD, and other high-end graphics applications.

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